Wettlauf der Schneemänner (1979)
Spielzeit: 0
Min. Alter: 0
Spieler: 2 - 4
Verlag: Verlag Junge Welt
Designer: Unbekannt
Künstler: Otto Sperling
Mechaniken: Track Movement, Static Capture, Dice Rolling, Race, Roll / Spin and Move
Min. Alter: 0
Spieler: 2 - 4
Verlag: Verlag Junge Welt
Designer: Unbekannt
Künstler: Otto Sperling
Mechaniken: Track Movement, Static Capture, Dice Rolling, Race, Roll / Spin and Move
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
Two or four players can participate. If you play in pairs, each player receives 10 Halma figures (smowmen) of one color to place. With four players each takes only 6 figures. Two dice are rolled alternately.
If it is your turn, you must place one of your snowmen on the black circle in front of your starting square with every 6. According to the number of points rolled, the figures run from here in the direction indicated by the arrow on the starting space. It is up to each player whether he adds up the number of points on both dice and only moves one figure or places one figure for each die. Only one player's figures can occupy a space in twos or threes. Snowmen, who are resting alone on a square can be captured by an opponent's figure. The captured piece is returned to its original square and must be brought back into play with a 6. Only if you have all your snowmen on the track can you remove the figures from the game that have gone through all the spaces and returned to the starting space. The winner is the first to remove all of his snowmen from the track.
The game was published in the magazine "Frösi" Nr. 2/79.
—user summary
If it is your turn, you must place one of your snowmen on the black circle in front of your starting square with every 6. According to the number of points rolled, the figures run from here in the direction indicated by the arrow on the starting space. It is up to each player whether he adds up the number of points on both dice and only moves one figure or places one figure for each die. Only one player's figures can occupy a space in twos or threes. Snowmen, who are resting alone on a square can be captured by an opponent's figure. The captured piece is returned to its original square and must be brought back into play with a 6. Only if you have all your snowmen on the track can you remove the figures from the game that have gone through all the spaces and returned to the starting space. The winner is the first to remove all of his snowmen from the track.
The game was published in the magazine "Frösi" Nr. 2/79.
—user summary
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ag.gameitem.lastUpdated: 2025-05-17 13:21:34.767